Crown of Midnight (Throne of Glass #2) by Sarah J. Maas
“Get out of my chambers,” she said from the foyer, before striding into the gaming room and slamming the door behind her.
He hadn’t wept when Nehemia died, or when he’d thrown Celaena in the dungeons, or even when she’d returned with Grave’s head, utterly different from the woman he had grown to love so fiercely.
But when Chaol walked out, leaving that damning will behind him, he didn’t even make it to his own room. He barely made it into an empty broom closet before the sobs hit.
Chapter 43
Celaena stood in the gaming room, staring at the pianoforte as she heard Chaol quickly leave. She hadn’t played in weeks.
Originally, it had been just because she didn’t have time. Because Archer and the tomb and Chaol had occupied every moment of her day. Then Nehemia had died—and she hadn’t gone into this room once, hadn’t wanted to look at the instrument, hadn’t wanted to hear or make music ever again.
Shoving the encounter with Chaol out of her mind, Celaena slowly folded back the lid of the pianoforte and stroked the ivory keys.
But she couldn’t push down, couldn’t bring herself to make a sound. Nehemia should have been here—to help with Yellowlegs and the riddle, to tell her what to do with Chaol, to smile as Celaena played something particularly clever for her.
Nehemia was gone. And the world … it was moving on without her.
When Sam had died, she had tucked him into her heart, tucked him in alongside her other beloved dead, whose names she kept so secret she sometimes forgot them. But Nehemia—Nehemia wouldn’t fit. It was as if her heart was too full of the dead, too full of those lives that had ended well before their time.
She couldn’t seal Nehemia away like that, not when that bloodstained bed and those ugly words still haunted her every step, every breath.
So Celaena just hovered at the pianoforte, tracing her fingers over the keys again and again, and let the silence devour her.
An hour later, Celaena stood before the strange, second staircase at the end of the forgotten hall of ancient records, a clock chiming somewhere far in the library above. The images of Fae and flora danced along the fire-lit stairwell, spiraling out of sight, down and down into unknown depths. She’d found The Walking Dead almost immediately—discarded on a lonely table between some stacks. As though it had been waiting for her. And it had been the work of a few minutes to find a spell inside that claimed to unlock any door. She’d quickly memorized it, practicing a few times on a locked closet.
It had taken all of her self-control not to scream when she’d heard the lock snap free the first time. Or the second.
It was no wonder Nehemia and her family kept such power a secret. And no wonder the King of Adarlan had sought it out for himself.
Staring down into the stairwell, Celaena touched Damaris, then looked at the two jeweled daggers hanging from her belt. She was fine. No reason to be nervous. What sort of evil did she expect to find in a library, of all places?
Surely the king had better places to hide his dark dealings. At best, she’d find more hints as to whether he had any Wyrdkeys and where he kept them. At worst … she would run into the cloaked person she’d seen outside the library that night. But the glowing eyes she’d glimpsed on the other side of that door belonged to a rodent of some sort—nothing more. And if she was wrong … Well, whatever it was, after taking down the ridderak, this shouldn’t be too hard, right?
Right. Celaena stepped forward, pausing on the landing.
Nothing. No feelings of terror, no otherworldly warnings. Not a thing.
She took another step, then another, holding her breath as she wound around the staircase until she could no longer see the top. She could have sworn that the etchings on the wall moved all around her, that the beautiful, feral faces of the Fae turned to look as she passed.
The only noises were her footsteps and the whispering of the torch flame. A chill ran down her spine, and Celaena stopped as the dark void of the hallway came into view.
She was at the sealed iron door a moment later. She didn’t give herself the luxury of reconsidering her plan as she took out her piece of chalk and traced two Wyrdmarks onto the door, whispering the accompanying words at the same time. They burned on her tongue, but as she finished speaking, she heard a faint, dull thud as something in the door slid open.
She swore under her breath. The spell truly worked. She didn’t want to think about all that implied, about how it was able to work on iron, the one element supposedly immune to magic. And not when there were so many awful spells contained in The Walking Dead—spells to summon demons, to raise the dead, to torture others until they begged for death …
With a firm tug, she yanked the door open, wincing as it whined across the gray stone floor. A stale, cold breeze ruffled her hair. She drew Damaris.
After checking and double-checking that she could not be locked inside, she crossed the threshold.
Her torch revealed a small staircase of about ten steps, which led down to another long, narrow passageway. Cobwebs and dust filled every inch of it, but it wasn’t the neglected look of the place that made her pause.
Rather it was the doors, the dozens of iron doors that lined both sides of the hallway. All as nondescript as the door behind her, all revealing nothing of what might be behind them. At the opposite end of the hall, another iron door gleamed dully in the torchlight.
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